3D models collection, created for Mercenary Chronicles
Aspects of the game, which was given priority attention during the development.
FIRST person shooter
The project has a dialogue system from UnrealGaimeDev. It allows player to better uncover the story through dialogue with the NPC. The system is adapted for ease of use on touchscreens.
Although such a system is not needed for this shooter, it works and can be more fully used in other projects.
Goal Oriented Action Planning is an interesting architecture with excellent scalability. With its help, the behavior of AI is implemented, such as using covers or choosing an attack depending on the distance to the enemy.